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Generic role-playing game system : ウィキペディア英語版
Generic role-playing game system
A generic role-playing game system or universal role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment, or genre in which one would want to play.
==History==
There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's ''Basic Role-Playing'' (''BRP''), published in 1980, was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game (RPG) and formed the foundation for the ''Stormbringer'' RPG, and was also adopted for ''Call of Cthulhu'', the first horror role-playing game.〔 The development of the ''Hero System'' from the superhero role-playing game ''Champions''〔 was a profound influence in popularizing the concept. The publication of ''GURPS'' (''Generic Universal Role-Playing System'') as a completely setting-independent game and its commercial and creative success added credence to the movement. It truly became a dominant subject in RPG design with the release of the Third Edition of ''Dungeons & Dragons'' and the creation of the Open Gaming License (OGL) and the ''d20 System''.
The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. The ''Fuzion'' 5.02 rules uses the term to describe its basic ruleset as separate from its ''Champions'' and ''Interlock'' forerunners.
In the second paragraph of the introduction to ''GURPS'' 3rd Edition the authors define "generic" as a means to satisfy players and game masters of many styles of play and feel for rules.
This is repeated in the updated 4th edition rules along with acknowledgments to ''Champions'' as the first truly flexible character creation system.〔 〕
It is frequently disputed whether ''d20'', which requires massive alteration with each new genre because of its class and level system, really qualifies as a generic system. Some ''d20'' derivatives, however, such as Green Ronin Publishing's Mutants & Masterminds and ''True20 Adventure Roleplaying'' are presented as fully generic systems.
Other influential generic systems include:
* Eden Studios' ''Unisystem''
* Evil Hat Productions' FATE rpg
* Grey Ghost Press' ''FUDGE''
* Guardians of Order's ''Tri-Stat System''
* Pinnacle Entertainment Group's ''Savage Worlds''
* R. Talsorian Games's ''Fuzion'' and ''Interlock System''
* West End Games's ''D6 System'' and ''Masterbook'' system

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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